1.5 Planning Station PL-10 and ECS
The SeaMap 10 software developed for SM-10 ECDIS is also available in two other
related products; The PL-10 Planning Station and the ECS. This manual is also used for
these products. The major limitation in these products compared to the SM-10 ECDIS is
the simplified hardware. They are based on standard desktop PCs with standard PC
monitors. They are not equipped with any dedicated Operator Panel. Thus, the sections
of this manual that regards Operator Panel, Console or special Monitor control
functions, are not relevant for these products.
2. SYSTEM OPERATION
2.1 Starting SeaMap 10
Push the Power button on the panel. The indicator will blink until SeaMap 10 is
operational. As long as SeaMap 10 is operational, the indicator will be steady on. The
start-up will take approximately 3 minutes. If any problems occur during start-up, the
Fail indicator will be lit and the buzzer will be active.
During start-up the display will remain dark to avoid accidentally destroying the night
vision of the operator. When the system becomes operational, a dark palette is chosen if
the system is a stand alone system, or if no other SeaMap 10/DataBridge 10 in the
bridge network is operational. If other DataBridge 10/SeaMap 10 systems are operative
on the bridge network, the currently used palette is chosen.
2.2 Stopping SeaMap 10
Push the Power button on the panel and keep it down until the indicator starts to blink.
When SeaMap 10 is stopped, the indicator lamp is turned off.
If any problems occur during the stopping process, the Fail indicator will be lit and the
buzzer will be active.
2.3 Overall Principles
The ECDIS DCU has a graphical interface, where the user interacts with the system by
manipulating graphical objects (buttons, text, entry fields, symbols, etc.) on the display
by pointing, clicking and dragging. The manipulation takes place by using the track ball
marker and the buttons associated with the track ball. The type of manipulation will
vary from object to object, but will in general belong to one of the following categories:
· query info
· parameter input/change
· move
· edit
· delete
· switch function or action on/off
Users familiar with Microsoft Windows User Interface Style, will recognise the
interaction methods used.
The graphical objects are organised into a number of display areas (see below), where
objects within the same area are manipulated in a common way. Frequently used
functions and indications are located on the display edge. Less frequently used functions
have been grouped into dialogs organised in a hierarchic menu system.
The operator panel supplements the track ball as it provides direct access to some
frequently used functions, parallel to manipulation by graphics. An alphanumeric
keyboard is provided for functions requiring text input. |